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The kill counts wouldn't have been as high, and it would have taken them five minutes to find a vehicle and another three minutes to kill each other, but they'd have a great time. "I'm convinced that if he was in a game with a bunch of other dudes his age, just as inept at FPS games, they would have had a blast. He was fascinated by the game experience itself, and he had been playing bot mode against really easy bots but was too intimidated to go online. "We were at home for a weekend, and got a bit of a LAN game going, and he was having fun playing with his kids - and he was excited if he made it from a spawn point to a tank. "He's been around games for a while, playing flight sims and whatnot, but I found out he picked up 1942, which is one of my personal favorite games. "I had a recent experience with my dad, who's in his 60s," recalled Beck. Merill pointed to CEO Beck for an anecdote on that topic. The Riot team acknowledges that many gamers are unfamiliar with the WarCraft III mod, despite its popularity, meaning League of Legends will need to make itself accessible to newcomers via new features like matchmaking. League of Legends is designed from the ground up to address the needs of the community and to evolve based on what the players want to see." "It's only one map ever, and it's still played by millions of people for years because it's so replayable, but there are really limited multiplayer services - no matchmaking, no stat-tracking, no persistence. "Since it was built as a mod, DOTA has a bunch of limitations," he explains. Merrill is quick to draw distinctions between League and its predecessor, however. "Hokyo likes to remind us that, apparently, a lot of the Blizzard guys used Sly Cooper as a frame of reference as well," he laughs.Īlso on board is community director Steve "Pendragon" Mescon, whom Merrill credits with building DOTA's reputation and global reach, and who will simultaneously remain in his role on that game while working with Riot. LOL's art staff includes veterans from games such as Psychonauts and Jak & Daxter, and its art director Hokyo Lim served as Sucker Punch's senior artist on the three Sly Cooper titles - a credit that Merrill uses to deflect WoW visual comparisons.
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Merrill adds that about a year ago, the team tested the game on an Xbox 360 development kit, but reiterated the current PC focus. "Our particular game does have a future on those platforms at some point, but we want to stay really focused on PC right now," says Beck. "We think that this distills the best elements of MMO PVP into really quick and accessible game sessions." he continues, describing LOL as a "session-based, multiplayer, online battle arena game set in a very stylized fantasy universe."Īs to whether LOL might have consoles in its future, the team didn't rule it out. Rather than being World of Warcraft, we want to be WoW Battlegrounds." "Rather than being Half-Life, we want to be Counter-Strike. "We want to create games more like Counter-Strike or basketball, something that's really replayable," says Riot president Marc Merrill, who visited Gamasutra's offices with CEO Brandon Beck. Like its spiritual predecessor, LOL (as it will surely become known) blends strategy and roleplaying elements for faster-paced gameplay than in traditional resource-gathering real-time strategy games. Gas Powered Games' Demigod is in the same vein, although the connection is more straightforward with League of Legends: original DOTA designer Steve "Guinsoo" Feek is driving the design. It's not the first game to advertise its similarities to DOTA. This week, Los Angeles-based Riot Games announced its first title, League of Legends, planned for a PC release next year.
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The WarCraft III RPG/strategy mod Defense of the Ancients has attracted millions of players, and now one of its creators is participating in the development of a full-scale, commercial take on the concept.